Phew! This month I realized how big and complex is this project.
ADMIN ITEM MANAGER
Just create a management system for items is a very long work, as I’m working with AJAX functionalities and a complex game design implementation. Below is a quick view of Admin Items Manager, listing some test items, categories, filters and progress tags for releases.
ADMIN PRODUCTION CONTROL
Another implementation was the Production Control for NPC’s Shops. Each NPC could Sell or Buy an item and define a Max of Stock in her shop. Here is another admin functionality to define Seller/Buyer for each item in game.
ADMIN RECIPE BOX
Each item has a exclusive Recipe that could be a Culinary Type, Action Type, Fashion Type and others. Here is admin box to show Item’s Recipes definitions. Each Recipe has a Trigger Item that is used to start the recipe, in this case, is a Carrot Cake Recipe. There is an Action that will be defined by a Tool, and Skill that will receive points. Extra ingredients may be needed and Result could be more than one item in a random quantity.
Thanks for stopping by!